Posterous theme by Cory Watilo

FoCo v. Slaughterhouse - Some Notes

As a geek, my brain is tuned to pattern match on problems and bottlenecks, and devise ways to fix them.  As a derby girl, my wife (The Original Skankster) is always thinking about ways to be a better derby girl.  Watching her do this makes me happy.  Occasionally, this thinking borderlines on yak shaving (and sometimes it's the very essence).  After consuming my fair share of roller derby, I've come to the conclusion that there are only two places that Skank (and other derby girls on her team) should improve on (for the time being): (a) Staying out of the penalty box, and (b) play at 100% even in the last 15 minutes.

I've said this so much that I devised a shorthand method for keeping track of some numbers that I thought might prove my point.  It's important to point out that I can not, in good conscience, call these numbers statistics or metrics.  If you want to know why, go read Freakonomics (or, rephrased, if you'd like to have no friends, go read Freakonomics).  The sampling size is far too small (only a single bout), but my gut tells me that if I continued collecting data and analyzed it in a long term, I'd see similar results.

Here's some interesting numbers with my anecdotal interpretation:

  • After the first half, the score was 46-80 for SDG. FoCo had given up 50 points while at least one player was in the penalty box, and 29 of those points were when the FoCo jammer was being penalized (meaning we couldn't score).  SDG gave up 27 points from penalties, and 15 of them were during the jammer being penalized.
  • The final score was 166-134 for FoCo. The second half found 43 points given up by FoCo while down players, with 20 of them being given up while the jammer was in the box.  SDG gave up a whopping 118 points from penalties, 67 of them while the jammer was in the penalty box.
  • Between both teams, only 8% of penalties did NOT result in points being given up.
  • In the last 16 minutes of the bout, SDG had 3 people in the penalty box at a time for almost 10 minutes of it.

I take two things away from this, and they're more data driven than my anecdotes I mentioned previously. The first is that the attitude about penalties needs to change, because there seems to be a connection between penalties and the other team scoring (although how much of a connection is still unclear).  Obviously, points still get scored whether you're down players or at full strength.  More data is needed before one can really see the actual impact of penalties to points.

Sidenote: The officiating last night was less than stellar (of this the Greeley fans and I agree).  Still, that doesn't excuse any penalties.  Referees provide a certain level entropy to a bout.  You have to tune your play to each different set of referees. [Obligatory Remember the Titans reference]

The other isn't quite as clear in the stats, but requires some context from the game.  SDG was noticably tired at the 15 minutes into the second half (when the tide started turning).  I read a book a few years ago about coaching football, and it had a chapter all about practicing under fatigue.  The thinking here is that if you practice under fatigue and get perfect, it's instinct.  As SDG got tired, they got slower, and particularly, sloppier, resulting in penalties.  This was unexpected, and I hadn't really accounted for that.  I had never connected final-15 play with penalties, but at least in this case, fatigue seems to have affected that.

And some other notes that I jotted down, while I had a pen and paper handy:

  • SDG had execution down pat in the first half.  They had noticable formations and plays. I have never seen Rox get shut down so thoroughly as the trap they set 10 minutes into the first half, and from the looks on the faces of the FoCo pack at the time, neither had they.  SDG's jammer blew threw without much resistance (causing me to exclaim "Push 'em, pull 'em, do somethin'!").  They had practiced those plays over and over, and it showed.
  • When Milf plays against teams that don't know her as well, I giggle that they give her a wide berth.  She is strong black woman and she carries herself as if she owns the place (I saw her at Whole Foods one time and observed similar behavior).  They are literally afraid of her (as they probably should be).  Last night, however, her hits were not necessarily overly hard, but they were smart, and they were directed.  I marked at least 6 hits she made that either closed holes from the opposing jammer or opened a whole for her own jammer (one specific case where Raven retained her velocity through the pack because of Milf's hit).
  • Miss Eerie is probably 110 pounds soaking wet.  She doesn't do much in the way of sending ladies flying.  Last night though, you could have called her "Make Ya Miss" Eerie Business.  Two very committed hits directed right at her resulted SDG girls hitting their own teammates because of Miss Eerie's juking.

When I started writing this (it took me a few hours, since I kept going back and reviewing the numbers), Princess of Wails had sent me a Facebook message asking whether FoCo won or whether SDG lost or a bit of both.  Last night, on the way to the after party, I indicated to Skank that I thought the latter.  After looking at my notes though, it's a bit of both.  SDG became a different team when it mattered.  If they had stayed consistent, they probably would have gone home with that NoCo.  FoCo tightened up and stopped the penalties, and then capitalized with their fastest jammers when SDG had three players in the box (one being the jammer).  FoCo went home with a well deserved win.

Update (2348 5 Feb): I did something very uncharacteristic of me, and I'm not entirely sure why.  I did something very unconstructive and I named names while I was doing it.  There is no excuse for that.  I am wrong.  Heartfelt apologies will go to the parties which I've affected.  I have no affiliation with FoCo Girls Gone Derby other than I'm a season ticket holder.  The douchebaggery is my own cross to bear.  Please don't harbor any ill will towards those ladies.

52 Songs Week 2 - Momma Bear

52songs is my project to write one song every week this year, no matter how terrible. By hook or by crook.

Momma Bear

This week was interesting for a number of reasons.  I hit a number of roadblocks but had some great friends/mentors who helped me jump the barriers (including the ones that forced me into publishing on the very last day of the week).  Here's what this process was like...

I had the basics of the rhythm part, and was working on a melody.  I knew what I wanted the song to be about (or thought I did) and couldn't figure it out.  Then I randomly started thinking about my mom, and that this week was her birthday, and then I realized I was writing a song about her, and things were falling together really quickly.

For lyrics, I sat down and free associated some thoughts about my mom.  Here's some of the things that I wrote down:

  • My mom had seven kids, and probably would have loved to have more.
  • Last week, I called my mom to ask her about her plans for her dad's funeral to find out that she didn't know.  I don't need to point out that I'm not the most sensitive guy, and I wasn't prepared, so I felt really bad about being the bearer of bad news.
  • Mom has probably 5 stories about me as a kid that she tells EVERYONE. I tried my best to incorporate some of those into the song.
  • My mom is fearless.  My mom is a momma bear in the best way ever: she's emotional.  Don't mess with her cubs, because whether you deserve her wrath or not, you're gonna get it.

After I got everything together, I suddenly hated this song.  I hated it. HATED. IT.  It was juvenile, and shallow.  Then I thought about my mom, and that she would love it, much like all those pictures that she would hang on the fridge when I'd bring them home from (high) school.  No one else mattered.

And then I thought I needed to polish it more.  GarageBand and Logic are horrible for composing.  Horrible.  They have hundreds of instruments and all sorts of effects.  I got lost in recording this beast.  I'd written the song, but were getting caught up in producing the song.  I had a good friend who sent me an email about it (posted with permission):

Just [expletive] record it.  Use a tape recorder if need be.  Throw out autotune and effects pedals and reverb and drum machines.  Write the song.  Record it. Publish it. Walk away.  Who cares if it sounds cheesy, and you couldn't get the vocals right.  Your project is to WRITE a song a week, not produce an album-ready song every week.

Writers write a book and then it's set in stone. Musicians dont have that problem. Every time we perform the song, it can be a new song. You can keep [expletive] with it, and you should.  It'll suck the first 100 times you play it, and then it'll be awesome.

Just record the [expletive] song.

So yeah, it's a horrible recording.  I learned a lot about Logic, and will probably use it again to do this, although not right away.  Outside of learning to program drums, I think a single-take recording is probably fine.

Everybody sucks. Nobody sucks.

I suck.

I'm finishing up this week's 52songs song.  It's been good exercise for me, I've gotten to convey the things I wanted to convey, but I can't help but think "This song isn't as great as I think it should be."  It probably could be better.  I could be a better guitar player.  I could play piano better.  I could sing better.

The more I think about it though, I don't write these songs to not suck. I write these songs because it's helping me grow. It's helping me think about music.  It's helping me be creative.  It's helping me put myself out there and be vulnerable and experience that sharing.

I'm reminded of a JFK quote when he talked about going to the moon:

We choose to go to the moon. We choose to go to the moon in this decade and do the other things, not only because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.

So yeah, I suck.  But I don't do write music because it is easy. I do it because it's hard.  I do it because (most importantly) it makes me happy, even though I suck at it.  One day, maybe I'll suck less at it.  If I don't, I'm going to continue sucking, and enjoying life sucking.

As with all of the things that break the threshold of my brain enough to be blogged about, this one comes with a change of thought for me.  I don't want to tell anyone they suck.  I don't even want to tell anyone they could "be better."  I want to be a cheerleader for the world.  I want to cheer people on to do things they never thought they could do, and keep trying the things they want to do.

I encourage you to join me on this journey.

52songs Week 1 - I'll Go With You

52songs is my project to write one song every week this year, no matter how terrible. By hook or by crook.

I'll Go With You by knoxvillerecital

I co-wrote this song with Keaton Simons.  It's technically the first song I've written/performed/recorded in a very long time.  It was the kick that got me writing music again.  I came to Keaton with a chord progression, he found a melody, we free-associated some lyrics, and it all seemed to come together.

We wrote the song for my wife.  The song is titled "I'll Go With You" because her greatest fear is that I'll die before her and she'll be left here.  The song serves as my way of saying "No matter where you go here on earth, I'll go, and I won't leave until you do."

2011 Down. Roll on 2012.

2011 was a great year for me.

Seriously, I think it's been one of the best years of my life.

I changed jobs, and that transition went better than could ever be expected in a new job (I'm still at Canonical, just on another team).  From the end of May to a few weeks ago, I worked on a pretty core feature for Ubuntu One's web apps: music streaming.  I learned a lot about the web, how browsers work, and a lot about myself (including the fact that I can physically work 46 hours straight).  It's been a blast.

I started learning more about business. It started with a misfire in real estate classes, financial consulting classes, and some pretty boringtechnical business books. It continues today with some fantastic mentors, a subscription to Harvard Business Review (which I read every month like clockwork), and a few successful businesses (in a ramen-successful way).

I founded Toyceratops with Jess Smart Smiley and released Skeleton Jump. I have some bugs to fix there, and more levels to make, but we should have an update soon.

I've also created a shelter for all the quick 'n' dirty freelancing I do, as well as all the side projects I've been playing around with.  In general, I'm not just hacking anymore.  I think about what the business viability to what I'm hacking on is.  If it has some potential, I add it to the slew of Amelia properties. If it doesn't, I just stop working on it.  Expect some really great things to come out of it soon.

Amelia and Toyceratops are both *slightly* profitable (assuming Apple eventually releases the funds for the sales we've had).  That's pretty awesome, actually.

I started investing my money this year.  I've managed to do pretty well.  I'm still a bit timid about it, but I'm working on taking bigger and bigger risks.  In at least one case, I was accidentally a war profiteer, as I own some oil stocks that shot up during the conflict in Libya.

Finish off this year with a much needed kickstart to my interest in creating music.

Yes, 2011 has been good to me.

So, about that 2012...

I don't want to set stupid goals.  Every year I set some goals that make no sense 6 months down the line because they're too context specific.

In general, what I do isn't the be-all-end-all of what makes me happy. There were, however, two things that made me really happy: Skeleton Jump and writing I'll Go With You.  Both of those things are very creative.

So what I want to do is this: I'd like to release 4 more iPhone games in 2012. I'd also like to write a song a week, regardless of if the end result is terrible. I just want to "get the suck out".  Being creative makes me happy.  I want to do more of it.

That's it. That's all I want out of 2012. I'm sure I'll get more out of it, but I'd like to have some very high level goals that kind of shape what those little things are.

On "America's Productivity Paradox"

With 9% unemployment, a coming election, and financial markets teetering on the brink of disaster, the employment crisis is hard to miss. Unfortunately, even with the crisis at the forefront of today's discussion, there is little analysis of the actual causes of the problem. A large contingent of us simply assumes it's a failure of the fat cats on Wall Street. It's not that simple.

Greed, the housing bubble, and increasing globalization all played their part, but I believe there's another significant factor at play: the increase of productivity. We all love the shiny new products that make our lives easier — and the new methods of doing business that help us earn more — but those same technological and business innovations come at the expense of jobs. Our very productivity makes it hard to put all of the people who lost their jobs back to work. It's not fun to talk about, but this is a conversation that needs to take place. Without an honest discussion of the causes of the prolonged recession, we won't be able to develop lasting solutions.

Consider the Internet. Over the past two decades, the Internet has created massive value for the citizens of the world. It has spawned an entire sector of businesses and created hundreds of thousands of U.S. jobs in the process. The Internet made it possible for Amazon to provide low-cost products throughout the country — and displaced local booksellers and music retailers. The Internet made it possible to do business over the phone with anyone in the world for pennies a minute — and made it possible to hire the fastest, cheapest programmers, whether in Palo Alto or Pakistan. Efficiency is wonderful, but it comes at the expense of jobs.

This trend isn't just a function of the digital age. If you think back over the generations, we clamored when Xerox machines and laser printers eliminated our need to produce documents with typewriters and carbon paper, displacing tens of thousands of corporate jobs. We swooned over computer spreadsheets that enabled us to change assumptions in financial calculations in seconds instead of hours. With a few keystrokes, we eliminated the need for tens of thousands of financial-service employees. Today, consumers are dying to get their hands on the iPhone 4S's voice-activated assistant function, Siri. Are we a few years away from similar sorts of automated assistants displacing admins?

Americans care about putting Americans back to work. That much is clear to me. Business academics, pundits, and politicians alike are devoting massive amounts of mindshare to solving the employment problem. Unfortunately, capital doesn't care about putting Americans back to work. American companies are going to continue to allocate funds in ways that they believe will maximize profitability over time, which means research funding will go into technologies that maximize productivity throughout the world and operational funding will go into implementing new, highly productive technologies. In any scenario, companies will need fewer and fewer real people to operate. It's the beauty and flaw of the free market. As Adam Smith pointed out, the free market is perfectly predictable.

The employment problem that results from the paradox of productivity requires a different solution than lower corporate tax rates and other pro-business legislation. To address the paradox of productivity through market enterprise, we'll need an ever-increasing rate of innovation by domestic companies. That means we'll need to find more and more new things people want.

To accomplish that task, we will need legislation that both enables high-potential entrepreneurial endeavors and increases funding to the general sciences. We'll need to support the type of research and business practices that spawn new sectors in the United States.

But my guess is that's still not enough. The assumption that we'll be able to find an infinite number of new things that people need is one I struggle with. It's easy enough for me to imagine satisfying our need for "things," and getting to the point where artificial intelligence and capable robots displace millions of workers. While this change is not going to occur tomorrow, who knows where we'll be years from now. A century ago, when Western Union dominated the U.S. communications market with the telegraph, who would have imagined a world where one person can record and send moving pictures across continents instantaneously? Productivity allows change to occur more and more rapidly.

If we adopt the perspective that productivity will continue to increase exponentially, we should be looking to fix the long-term employment problem through non-traditional avenues. Perhaps that means investing more in the arts, an area very difficult to automate. Perhaps that means providing subsidies for domestic business operations. Perhaps that means increasing wealth transfers. But one thing is certain, if the paradox of productivity holds, we can't just talk about free-market solutions to the employment problem. It's a problem that will be with us for a long time to come, and a problem that is going to be increasingly difficult to address.

This is, quite possibly, the best article I've read about the changes we're seeing in global economies. My wife regularly brings up the time when we learned to use computers to route phone calls, and how it put all sorts of phone operators out of work. I think we're seeing the globalization of commerce happening around us, and it's going to require a change in how we think, how we compete, and how we make money/do business.

I heard someone say the other day "I got a smartphone, but I'm taking it back. It's too expensive." You doom yourself to manual work and living a life that is either (a) simple, because you're leaving your brain to organize it, or (b) so frazzled that you'll never really accomplish anything.

I have mixed feelings about Occupy Wall Street. I'm not out "occupying" because I'd rather build and adapt myself. While the Occupy Wall Street movement was getting started, I gained a business partner, created a business and a product, and learned new skills. While the economy changes, the last thing I want to do is hold still.

Making New Friends

I've been to more parties this weekend than I have been to the whole rest of the year combined.  I even braved my pseudo-autism sensory overload, so I'm pretty pleased with myself.

Having gone to all these parties, I've met lots of fantastic people.  However, how do you take a person you just met and make them your "friend" (Facebook friends don't count...)  This made me think of a very apt segment of "Louie" all about this.

Truths and Lies: Playing People Like Games

My buddy Bronan is a student of "so-called" game.  A person like me doesn't really fit in with that whole idea, since I'm married and have no desire to "pick up chicks".  Bronan talks about this "game" so often that I was interested in the things he was learning at talking about, purely from an academic standpoint.  I borrowed Roosh V's "Bang" and "Day Bang" and read them cover to cover.  Here's what I found.

The Truths

As I read through both of them, I immediately related to a lot of it.  The recurring theme about the "red pill" rings true to me, and I understand the idea of an "alpha male" in our society.  In fact, despite what others think, I would consider myself an alpha male, because I don't blame anyone for my misfortune, and I make my own destiny.  I work hard to achieve my goals.

This recurring theme made me change my mind about these books.  When I borrowed them, I figured they'd all be about how to manipulate women to sleep with you.  They are about that too, but I found that they were also about helping men who have no confidence and no experience talking to people to get out there.  Roosh seeds your experiences with some lines to start conversations and keep them going, but encourages the reader to tweak those lines and create their own, eventually.  He talks in detail about how to immediately tell if you're getting somewhere with a girl or whether to move on.  This, right here, is pretty noble.

Roosh also goes out of his way to point out that you shouldn't 

I also appreciate that Roosh talks about not spending too much time trying to impress the girl you're talking to by building yourself up.  This is a great way to be labeled a douche in my circles.  The reasoning for it is one part remaining "mysterious" and one part manipulative, so I'm not sure I entirely agree with the why, but I definitely feel it's important to not enter a conversation trying to build up your own worth.

The Lies (or, in some cases, the sad truths)

The part I didn't like was the manipulative stuff.  Roosh uses back-handed compliments to tease a target.  It wasn't heavy on the manipulation, but it still happens, and I still felt myself repulsed by it.  There are regularly statements like the following (from "Day Bang"):

When it comes to how you view the girls you're approaching, I'd be careful about having too much respect for them.  While I'm not saying you should hate women, my initial impression of them is that they're lubricated holes that exist mostly for a man's sexual pleasure.

Ugh.  I found that a little too far.  I'm not a huge fan of feminism, but I'm also not a fan of treating women like they don't mean anything.  "Day Bang" is full of these kinds of statements.  It's sad really.

But here's the sadder part: Let's think about game design for a second.  We play games because we like achievements.  If we didn't win, we wouldn't play.  So let's apply that thinking to this "game".  If doing all these manipulative things, and remaining "mysterious" didn't work so often with women, men wouldn't do them.  The sad truth is that they do.

Feminists, you should be educating women more often than going after men with how they perpetuate the cycle.  Men only perpetuate it because it works, and if it ain't broke, why fix it (I completely understand why we fix it, but I'm a little less of the evolutionary 'alpha male').

In the end...

Roosh had some excellent points, and I think that the best thing to take away from his books is how to use artificial means to seed something that eventually leads to something natural, i.e. good conversation, good relationships with people, etc.  He also had some points I don't agree with encouraging, but can understand why he encourages them (read: they work, unfortunately).

I liked "Bang" a little more than "Day Bang" since the latter has more overlap with what I know (I don't drink, and I don't care for bars), and because "Day Bang" left out some of that "control your own destiny and take responsibility for yourself"-type talk that I enjoyed in "Bang".

To come back to game design, I think Roosh and the "game" aficionados are playing the wrong game.  They celebrate every time they beat the first world of Super Mario Bros, and then reset the game and start over to beat the first level again.  They do this over and over, learning each time that their princess is in another castle.  So they reset, and search the same castle and celebrate when they, once again, find they're princess is still not in that castle.

I prefer to progress through the game, let things get harder, and get much better at playing the larger game (a compilation of many worlds that we call "life").

Current status: Humbled. Thank You.

I work at home and am introverted. Large groups of people provide too much input for me (I'm not autistic, I checked).  I tend to like to do things on my own.  In fact, this makes me slightly selfish, and just a little bit grumpy when things aren't exactly my way.

Needless to say, I don't have very many friends.

Or so I thought.

Yesterday, we released Skeleton Jump on the App Store.  The outpouring of awesome comments from everyone around me has been so many times more than I could ever have expected.  Despite my best efforts, I'm surrounded by the best people in the world.

I'm glad to have you all.  Thanks for who you are.

On Leadership

I'm not a very good leader.  The hardest time during my two-year stint as an LDS missionary was when I was in a leadership position.  I do very well with people one-on-one, but I can't lead a group of people.  Because I see this weakness, I've been thinking a lot about it, and reading lots of books, and trying to figure out how I can become a better leader.

Two weeks ago, I went to watch my good friend (I'd venture to say bestedest friend, but he might be surprised to hear that) Paul Madsen play football against Boise State.  I hate Boise State. With. A. Passion.  That really wasn't why I was there though.  I was there to watch my friend.  I've had the opportunity to watch him play on TV, and was excited to see him play live.

Paul is a team captain for Colorado State, as well as an offensive linemen.  He's not the person I would initially think of when I think of a strong leader of a football team.  He's kind and helpful, rather than alpha male testosterone/steroid man.  I giggled as I saw him standing with the other captains, who certainly stood rather broody.  He stood calm and collected while the other captains jumped around and tried to "get pumped" for the game.

Here's the thing though: I never watch offensive lineman (I usually like the defensive side of football more), but I did this time because I had a vested interest in at least one of those linemen.  So I watched Paul on every offensive snap that CSU took.  I watched as Paul would go out on the field and do his job (shove people around), and then come back to the bench and wait for his turn to go back out on the field.

There was a strong dignity about how he carried himself.  I didn't notice how it affected the other offensive linemen until Paul got hurt in the second quarter.  After he left the game, I couldn't watch them anymore, because the offensive line just fell apart.  They were a mess, and the successes they did get were completely serendipidous (the game ended 63-13 to Boise State).

That's the kind of leader I'd like to be.  I don't want to be the in-your-face "we can do it" kind of leader.  I'd rather be the leader that leads by doing my job.  I'd like to do that job with humility and dignity, and I'd like that to permeate out to the people around me.  I think that's well within my reach.

I think it's funny that I learned this lesson from football, since the only other leadership advice that I've taken strictly to heart is from my favorite movie: Remember the Titans.